Sierra On-Line·1988·King's Quest #4

King's Quest IV: The Perils of Rosella

Graham collapses, and his daughter Rosella is offered one night to save him. The good fairy Genesta pulls her into the land of Tamir — then reveals she is dying too, her talisman stolen by the witch Lolotte. Rosella has to earn three impossible favours from a creature who intends to kill her anyway, and finish before the night runs out.

Platforms
MS-DOS, Amiga, Atari ST, Apple IIGS, Macintosh
Genre
Adventure
Engine
SCI0
Difficulty
hard
Structure
point route
Dead ends
Yes — save often
Timed
No
Scoring
230 points · 230-point full-score route
Updated

Walkthroughs