King's Quest II: Romancing the Throne
Graham is king, and alone. A magic mirror shows him Valanice, imprisoned in a quartz tower in the land of Kolyma, and three locked doors stand between him and her. Each door needs a key, and each key is held by something that would rather keep it — Neptune under the sea, a mountain full of poison, and Count Dracula in his coffin. The 185-point route takes all three.
- Platforms
- MS-DOS, PCjr, Apple II, Amiga, Atari ST, Macintosh
- Genre
- Adventure
- Engine
- AGI
- Difficulty
- moderate
- Structure
- point route
- Dead ends
- Yes — save often
- Timed
- No
- Scoring
- 185 points · 185-point full-score route
- Updated